Fantasy cricket looks like forecasting and is mostly bookkeeping. You cannot know who will score, but you can know who is playing, who bowls a full quota, what a premium pick costs the rest of the squad, and which contest shape suits the team you built. Those four things decide more results than any hunch.
This site is eight guides on exactly that, written in order. If you are new, read the first contest checklist and then reading a team sheet. Everything else builds on those two.
Selection guides
How a squad is actually assembled: the information that matters, the trade-offs the credit budget forces, and the two picks that carry multipliers.
Reading a team sheet before you pick
The team sheet is the single most valuable input in fantasy cricket. How to read it, what a rotation or a late withdrawal does to a squad, and why dra…
Credit budgets and what a premium pick costs
Every expensive player in a Hero11 fantasy squad is paid for by cheaper ones elsewhere. How to judge whether a premium pick earns its credits, and whe…
Captain and vice-captain, decided properly
Multipliers make two slots worth more than the rest of a Hero11 fantasy squad combined. How to pick for guaranteed involvement, when conditions move t…
All-rounders, keepers and squad balance
Why all-rounders cost what they cost, what a wicket-keeper guarantees, and how role minimums shape a Hero11 fantasy squad before any judgement is appl…
Matchday
What happens between the team sheet and the final rank: conditions, the lock, and an honest review afterwards.
Pitch, toss and conditions before the lock
How a surface and the toss change a Hero11 fantasy squad: when spin gains value, what dew does to a chase, and why the captain pick is easier after th…
Lock time, delays and late changes
When a Hero11 fantasy contest locks, what happens to the deadline when a match is delayed, and the checks worth running in the final minutes before a …
Reviewing a result without fooling yourself
How to review a finished Hero11 fantasy contest: separating a bad process from a bad result, what the point breakdown actually tells you, and the revi…
A first contest checklist
What to settle before a first paid Hero11 fantasy contest: account verification, a deposit limit, which contest shape to start in, and the two beginne…
The app, in one paragraph
The contest lobby runs in any mobile browser, so nothing here requires an install. The
Android app adds alerts before a lock, which is the practical reason regular players use it.
The file we measured on 22 October 2026 is version 1.13.f675, build 497893,
3.14 MB (3,288,315 bytes), package com.ofho.fhoy, minimum
Android 7.0. Details and the SHA-256 are on the app page.
What this site does not do
- No predictions or tips for individual fixtures. The guides are about method.
- No per-category point values, because they vary by format and change between seasons. The sheet inside the app governs.
- No bonus amounts or payout totals, because the app's own screens are what bind.
More on that in about and method.