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Selection guides

Selection guides for Hero11 Fantasy Cricket

How a fantasy squad is assembled before the match starts: the information that decides it, the trade-offs the credit budget forces, and the two slots that carry multipliers.

Hero11 app screen illustrating selection guides for fantasy cricket
How a fantasy squad is assembled before the match starts: the information that decides it, the trade-offs the
Hero11 team builder screen showing the playing eleven and player credits before a fixture
Selection guides

Reading a team sheet before you pick

The team sheet is the single most valuable input in fantasy cricket. How to read it, what a rotation or a late withdrawal does to a squad, and why dra…

2026-10-28 · 7 min read
Hero11 contest cards showing entry fees and prize pools alongside squad selection
Selection guides

Credit budgets and what a premium pick costs

Every expensive player in a Hero11 fantasy squad is paid for by cheaper ones elsewhere. How to judge whether a premium pick earns its credits, and whe…

2026-10-29 · 8 min read
India squad emblem used to illustrate captain selection in fantasy cricket
Selection guides

Captain and vice-captain, decided properly

Multipliers make two slots worth more than the rest of a Hero11 fantasy squad combined. How to pick for guaranteed involvement, when conditions move t…

2026-10-30 · 7 min read
England squad emblem used to illustrate all-rounder selection in fantasy cricket
Selection guides

All-rounders, keepers and squad balance

Why all-rounders cost what they cost, what a wicket-keeper guarantees, and how role minimums shape a Hero11 fantasy squad before any judgement is appl…

2026-10-31 · 6 min read

Where to start

Read them in published order if you are new. Each guide assumes the one before it, and the first in the series is deliberately the most basic.

The other half of the site is matchday, and the file details for the Android app are on the app page.

Why these four, in this order

Selection guides tend to be written as tip lists, which is why so few of them change anybody's results. The four here are ordered the way the decisions actually arrive, and each assumes the one before it.

  1. Reading a team sheet comes first because every other decision is downstream of knowing who is playing. A squad built without it can be perfect in every other respect and still carry a player who never takes the field.
  2. Credit budgets come second because once you know who is available, the only remaining question is what each one costs you elsewhere.
  3. Captain and vice-captain come third because the multipliers are applied to a squad that already exists, and the choice depends on conditions you often do not know until the toss.
  4. All-rounders and balance come last because role minimums shape the squad quietly, and the point is easiest to see once the first three are familiar.

What none of these will give you

No fixture tips, no recommended elevens, no player ratings. Those are the pages that date fastest, are hardest for a reader to check, and are the reason this category's content has a reputation for being filler.

What method does give you is repeatability. A squad whose logic you can state slot by slot can be reviewed afterwards, and a review is the only mechanism by which the next contest is better than this one. A tip cannot be reviewed; it can only be right or wrong.

If you want one sentence from this whole section: check the announced eleven before you confirm, and name the cheaper player every premium pick cost you.

Apply it on the next fixture

The contest button opens the Hero11 fantasy lobby in a mobile browser. The download button opens the promo page for the Android file.

18+ only · v1.13.f675 · Android 7.0+ · Paid contests excluded in Andhra Pradesh, Assam, Odisha, Telangana, Nagaland and Sikkim

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